A 3-D CELLULAR FRAME BUFFER
Abstract
A new architecture for storing and processing of threedimensional (3-D) graphics is described, The 3-D objects are discretized and stored in a full 3-D cellular memory of voxels. A 3-D graphics processor scan-converts 3-D geometric objects into the cellular representation. A 3-D frame buffer processor manipulates 3-D cellular sub-boxes and controls 3-D interaction. Displaying 2-D orthographic projections from a given view position and direction is accomplished by a 3-D viewing processor. With this new architecture, there is neither a need for repeatedly scan-converting modified geometric objects nor a need for removing hidden-surfaces.
BibTeX
@inproceedings {10.2312:eg.19851017,
booktitle = {Eurographics Conference Proceedings},
editor = {C.E. Vandoni},
title = {{A 3-D CELLULAR FRAME BUFFER}},
author = {Kaufman, Arie and Bakalash, Reuven},
year = {1985},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eg.19851017}
}
booktitle = {Eurographics Conference Proceedings},
editor = {C.E. Vandoni},
title = {{A 3-D CELLULAR FRAME BUFFER}},
author = {Kaufman, Arie and Bakalash, Reuven},
year = {1985},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eg.19851017}
}