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dc.contributor.authorKing, Robin G.en_US
dc.contributor.editorK. BO and H.A. TUCKERen_US
dc.date.accessioned2015-09-29T08:29:15Z
dc.date.available2015-09-29T08:29:15Z
dc.date.issued1984en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eg.19841021en_US
dc.description.abstractWith the imminent availability of low cost, high resolution computer graphics systems suitable for visual and graphic arts applications, design education must now come to terms with radical changes in design methodology and stylistic content. This paper explores some of the more critical problems facing design educators and in particular those which will force significant departures from current curricula. A case study is explored and recommendations given for program design and new teaching strategies.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTHE DEVELOPMENT OF COMPUTER GRAPHICS CURRICULA FOR DESIGN EDUCATIONen_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19841021en_US


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