dc.contributor.author | Yamaguchi, K. | en_US |
dc.contributor.author | Inamoto, N. | en_US |
dc.contributor.author | Kunii, H. S. | en_US |
dc.contributor.author | Kunii, T. L. | en_US |
dc.contributor.editor | K. BO and H.A. TUCKER | en_US |
dc.date.accessioned | 2015-09-29T08:29:14Z | |
dc.date.available | 2015-09-29T08:29:14Z | |
dc.date.issued | 1984 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/eg.19841001 | en_US |
dc.description.abstract | This paper discusses inputing three dimensional solid object data by means of a two dimensional tablet. This method involves refining an object by gradually generalizing a class of 'permissible' objects. The design of an object is first limited to an octree, which is a set of cubes. At this step, a single selection can create, divide or destroy a cube. It is expected that after this rough design step has been completed, the designer can go on to the next step in which the target object is a polyhedron. The advantages of using this octree design method are: 1. the designer always has a valid three dimensional object, 2. few selections are required for generating a rough design, and 3. each displayed candidate cube serves as a menu for guiding the designer in making decisions. A technique for displaying objects and experimental designs is illustrated. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Three-Dimensional Data Input by Selection of Hierarchically Defined Blocks | en_US |
dc.description.seriesinformation | Eurographics Conference Proceedings | en_US |
dc.identifier.doi | 10.2312/eg.19841001 | en_US |