dc.contributor.author | Gangnet, Michel | en_US |
dc.contributor.author | Perny, Didier | en_US |
dc.contributor.author | Coueignoux, Philippe | en_US |
dc.contributor.editor | D.S. Greenaway and E.A. Warman | en_US |
dc.date.accessioned | 2015-09-29T08:28:44Z | |
dc.date.available | 2015-09-29T08:28:44Z | |
dc.date.issued | 1982 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/eg.19821004 | en_US |
dc.description.abstract | Perspective mapping of planar textures is discussed along two directions. First we study the perspective mapping of a plane onto another plane. We show that the point to point computation involved can be broken down to a simple 2-D homology compounded with two 2-D rotations. Such a result is useful to speed up texture mapping. Second we study how to render texture mapping most accurate according to digital signal theory. We define a new methodology for filtering using the inverse of the perspective mapping at each pixel. Extensions can be made to a large class of patches and surface transforms. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | PERSPECTIVE MAPPING OF PLANAR TEXTURIS | en_US |
dc.description.seriesinformation | Eurographics Conference Proceedings | en_US |
dc.identifier.doi | 10.2312/eg.19821004 | en_US |