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dc.contributor.authorGangnet, Michelen_US
dc.contributor.authorPerny, Didieren_US
dc.contributor.authorCoueignoux, Philippeen_US
dc.contributor.editorD.S. Greenaway and E.A. Warmanen_US
dc.date.accessioned2015-09-29T08:28:44Z
dc.date.available2015-09-29T08:28:44Z
dc.date.issued1982en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eg.19821004en_US
dc.description.abstractPerspective mapping of planar textures is discussed along two directions. First we study the perspective mapping of a plane onto another plane. We show that the point to point computation involved can be broken down to a simple 2-D homology compounded with two 2-D rotations. Such a result is useful to speed up texture mapping. Second we study how to render texture mapping most accurate according to digital signal theory. We define a new methodology for filtering using the inverse of the perspective mapping at each pixel. Extensions can be made to a large class of patches and surface transforms.en_US
dc.publisherThe Eurographics Associationen_US
dc.titlePERSPECTIVE MAPPING OF PLANAR TEXTURISen_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19821004en_US


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