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dc.contributor.authorBender, Janen_US
dc.contributor.authorMüller, Matthiasen_US
dc.contributor.authorOtaduy, Miguel A.en_US
dc.contributor.authorTeschner, Matthiasen_US
dc.contributor.editorM. Sbert and L. Szirmay-Kalosen_US
dc.date.accessioned2014-01-26T15:06:21Z
dc.date.available2014-01-26T15:06:21Z
dc.date.issued2013en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2013/stars/001-022en_US
dc.description.abstractThe dynamic simulation of solids has a long history in computer graphics. The classical methods in this field are based on the use of forces or impulses to simulate joints between rigid bodies as well as the stretching, shearing and bending stiffness of deformable objects. In the last years the class of position-based methods has become popular in the graphics community. These kinds of methods are fast, unconditionally stable and controllable which make them well-suited for the use in interactive environments. Position-based methods are not as accurate as force based methods in general but they provide visual plausibility. Therefore, the main application areas of these approaches are virtual reality, computer games and special effects in movies. This state of the art report covers the large variety of position-based methods that were developed in the field of deformable solids. We will introduce the concept of position-based dynamics, present dynamic simulation based on shape matching and discuss data-driven approaches. Furthermore, we will present several applications for these methods.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputer Graphics [I.3.7]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titlePosition-based Methods for the Simulation of Solid Objects in Computer Graphicsen_US
dc.description.seriesinformationEurographics 2013 - State of the Art Reportsen_US


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