dc.contributor.author | Delalandre, Cyril | en_US |
dc.contributor.author | Gautron, Pascal | en_US |
dc.contributor.author | Marvie, Jean-Eudes | en_US |
dc.contributor.editor | M.- A. Otaduy and O. Sorkine | en_US |
dc.date.accessioned | 2014-01-26T14:58:19Z | |
dc.date.available | 2014-01-26T14:58:19Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/conf/EG2013/short/057-060 | en_US |
dc.description.abstract | The interaction of translucent objects with light creates complex effects such as scattering, absorption and volumetric shadows. While most accurate rendering approaches resort to heavy computations, recent needs in interactive applications have led to new types of algorithms, trading quality or genericity for speed. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Real-Time Image-Based Volume Lighting | en_US |
dc.description.seriesinformation | Eurographics 2013 - Short Papers | en_US |