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dc.contributor.authorDelalandre, Cyrilen_US
dc.contributor.authorGautron, Pascalen_US
dc.contributor.authorMarvie, Jean-Eudesen_US
dc.contributor.editorM.- A. Otaduy and O. Sorkineen_US
dc.date.accessioned2014-01-26T14:58:19Z
dc.date.available2014-01-26T14:58:19Z
dc.date.issued2013en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2013/short/057-060en_US
dc.description.abstractThe interaction of translucent objects with light creates complex effects such as scattering, absorption and volumetric shadows. While most accurate rendering approaches resort to heavy computations, recent needs in interactive applications have led to new types of algorithms, trading quality or genericity for speed.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleReal-Time Image-Based Volume Lightingen_US
dc.description.seriesinformationEurographics 2013 - Short Papersen_US


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