Real-Time Image-Based Volume Lighting
Abstract
The interaction of translucent objects with light creates complex effects such as scattering, absorption and volumetric shadows. While most accurate rendering approaches resort to heavy computations, recent needs in interactive applications have led to new types of algorithms, trading quality or genericity for speed.
BibTeX
@inproceedings {10.2312:conf:EG2013:short:057-060,
booktitle = {Eurographics 2013 - Short Papers},
editor = {M.- A. Otaduy and O. Sorkine},
title = {{Real-Time Image-Based Volume Lighting}},
author = {Delalandre, Cyril and Gautron, Pascal and Marvie, Jean-Eudes},
year = {2013},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/conf/EG2013/short/057-060}
}
booktitle = {Eurographics 2013 - Short Papers},
editor = {M.- A. Otaduy and O. Sorkine},
title = {{Real-Time Image-Based Volume Lighting}},
author = {Delalandre, Cyril and Gautron, Pascal and Marvie, Jean-Eudes},
year = {2013},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/conf/EG2013/short/057-060}
}