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dc.contributor.authorOrvalho, Verónicaen_US
dc.contributor.authorBastos, Pedroen_US
dc.contributor.authorParke, Fredericen_US
dc.contributor.authorOliveira, Brunoen_US
dc.contributor.authorAlvarez, Xenxoen_US
dc.contributor.editorMarie-Paule Cani and Fabio Ganovellien_US
dc.date.accessioned2013-11-08T10:29:33Z
dc.date.available2013-11-08T10:29:33Z
dc.date.issued2012en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2012/stars/183-204en_US
dc.description.abstractRigging is the process of setting up a group of controls to operate a 3D model, analogous to the strings of a puppet. It plays a fundamental role in the animation process as it eases the manipulation and editing of expressions, but rigging can be very laborious and cumbersome for an artist. This difficulty arises from the lack of a standard definition of what is a rig and the multitude approaches on how to setup a face. This survey presents a critical review on the fundamentals of rigging, with an outlook of the different techniques, their uses and problems. It describes the main problems that appear when preparing a character for animation. This paper also gives an overview of the role and relationship between the rigger and the animator. Continues with an exhaustive analysis of the published literature and previous work, centered on the facial rigging pipeline. Finally, the survey discusses future directions of facial rigging.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): A.1 Introductory and Survey, I.3.7 Three-DimensionalGraphics and Realismen_US
dc.titleA Facial Rigging Surveyen_US
dc.description.seriesinformationEurographics 2012 - State of the Art Reportsen_US


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