A Facial Rigging Survey
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Date
2012Author
Orvalho, Verónica
Bastos, Pedro
Parke, Frederic
Oliveira, Bruno
Alvarez, Xenxo
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Show full item recordAbstract
Rigging is the process of setting up a group of controls to operate a 3D model, analogous to the strings of a puppet. It plays a fundamental role in the animation process as it eases the manipulation and editing of expressions, but rigging can be very laborious and cumbersome for an artist. This difficulty arises from the lack of a standard definition of what is a rig and the multitude approaches on how to setup a face. This survey presents a critical review on the fundamentals of rigging, with an outlook of the different techniques, their uses and problems. It describes the main problems that appear when preparing a character for animation. This paper also gives an overview of the role and relationship between the rigger and the animator. Continues with an exhaustive analysis of the published literature and previous work, centered on the facial rigging pipeline. Finally, the survey discusses future directions of facial rigging.
BibTeX
@inproceedings {10.2312:conf:EG2012:stars:183-204,
booktitle = {Eurographics 2012 - State of the Art Reports},
editor = {Marie-Paule Cani and Fabio Ganovelli},
title = {{A Facial Rigging Survey}},
author = {Orvalho, Verónica and Bastos, Pedro and Parke, Frederic and Oliveira, Bruno and Alvarez, Xenxo},
year = {2012},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/conf/EG2012/stars/183-204}
}
booktitle = {Eurographics 2012 - State of the Art Reports},
editor = {Marie-Paule Cani and Fabio Ganovelli},
title = {{A Facial Rigging Survey}},
author = {Orvalho, Verónica and Bastos, Pedro and Parke, Frederic and Oliveira, Bruno and Alvarez, Xenxo},
year = {2012},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/conf/EG2012/stars/183-204}
}