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dc.contributor.authorVasilakis, Andreas A.en_US
dc.contributor.authorFudos, Ioannisen_US
dc.contributor.editorCarlos Andujar and Enrico Puppoen_US
dc.date.accessioned2013-11-08T10:28:52Z
dc.date.available2013-11-08T10:28:52Z
dc.date.issued2012en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2012/short/101-104en_US
dc.description.abstractThis work introduces S-buffer, an efficient and memory-friendly gpu-accelerated A-buffer architecture for multifragment rendering. Memory is organized into variable contiguous regions for each pixel, thus avoiding limitations set in linked-lists and fixed-array techniques. S-buffer exploits fragment distribution for precise allocation of the needed storage and pixel sparsity (empty pixel ratio) for computing the memory offsets for each pixel in a parallel fashion. An experimental comparative evaluation of our technique over previous multi-fragment rendering approaches in terms of memory and performance is provided.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology andTechniques-Graphics data structures and data typesen_US
dc.titleS-buffer: Sparsity-aware Multi-fragment Renderingen_US
dc.description.seriesinformationEurographics 2012 - Short Papersen_US


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