dc.contributor.author | Vasilakis, Andreas A. | en_US |
dc.contributor.author | Fudos, Ioannis | en_US |
dc.contributor.editor | Carlos Andujar and Enrico Puppo | en_US |
dc.date.accessioned | 2013-11-08T10:28:52Z | |
dc.date.available | 2013-11-08T10:28:52Z | |
dc.date.issued | 2012 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/conf/EG2012/short/101-104 | en_US |
dc.description.abstract | This work introduces S-buffer, an efficient and memory-friendly gpu-accelerated A-buffer architecture for multifragment rendering. Memory is organized into variable contiguous regions for each pixel, thus avoiding limitations set in linked-lists and fixed-array techniques. S-buffer exploits fragment distribution for precise allocation of the needed storage and pixel sparsity (empty pixel ratio) for computing the memory offsets for each pixel in a parallel fashion. An experimental comparative evaluation of our technique over previous multi-fragment rendering approaches in terms of memory and performance is provided. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology andTechniques-Graphics data structures and data types | en_US |
dc.title | S-buffer: Sparsity-aware Multi-fragment Rendering | en_US |
dc.description.seriesinformation | Eurographics 2012 - Short Papers | en_US |