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dc.contributor.authorÁfra, Attila T.en_US
dc.contributor.editorCarlos Andujar and Enrico Puppoen_US
dc.date.accessioned2013-11-08T10:28:52Z
dc.date.available2013-11-08T10:28:52Z
dc.date.issued2012en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2012/short/097-100en_US
dc.description.abstractRecently, a new family of dynamic ray tracing algorithms, called divide-and-conquer ray tracing, has been introduced. This approach partitions the primitives on-the-fly during ray traversal, which eliminates the need for an acceleration structure. We present a new ray traversal method based on this principle, which efficiently handles incoherent rays, and takes advantage of the SSE and AVX instruction sets of the CPU. Our algorithm offers notable performance improvements over similar existing solutions, and it is competitive with powerful static ray tracers.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-DimensionalGraphics and Realism-Raytracingen_US
dc.titleIncoherent Ray Tracing without Acceleration Structuresen_US
dc.description.seriesinformationEurographics 2012 - Short Papersen_US


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