Show simple item record

dc.contributor.authorFernández-Baena, Adsoen_US
dc.contributor.authorMiralles, Daviden_US
dc.contributor.editorCarlos Andujar and Enrico Puppoen_US
dc.date.accessioned2013-11-08T10:28:42Z
dc.date.available2013-11-08T10:28:42Z
dc.date.issued2012en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2012/short/077-080en_US
dc.description.abstractInteractive applications where 3D character animation plays an important role need avatars ready to perform different activities. This objective has been accomplished in different works [LCR*02] [ZS09] that look for transition points in motion capture clips to allow transitions between them. These works ensure realism and smoothness but their responses and transition durations depend on transition points. Working with partial motions, such as body part motions, allows finding specific transition points for each part in order to optimize whole body transitions in a progressive way. This can be achieved with body part motion graphs (BPMG’s) [FBM11]. In this work we want to show that progressive transitions generated by BPMG’s have fast response and quick execution. In order to demonstrate this we have compared BPMG’s transitions against standard motion graphs (SMG) transitions. The results we have obtained show that our method allows more reaction velocity and execution. Moreover BPMG’s transitions are smoother than SMG transitions.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-DimensionalGraphics and Realism-Animationen_US
dc.titleFast Response and Quick Progressive Transitions using Body Part Motion Graphsen_US
dc.description.seriesinformationEurographics 2012 - Short Papersen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record