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dc.contributor.authorZanni, Cedricen_US
dc.contributor.authorBares, P.en_US
dc.contributor.authorLagae, Aresen_US
dc.contributor.authorQuiblier, M.en_US
dc.contributor.authorCani, Marie-Pauleen_US
dc.contributor.editorCarlos Andujar and Enrico Puppoen_US
dc.date.accessioned2013-11-08T10:28:39Z
dc.date.available2013-11-08T10:28:39Z
dc.date.issued2012en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2012/short/049-052en_US
dc.description.abstractWe present a modeling technique to enhance implicit surfaces with procedural geometric details. The details are based on Gabor noise, which enables us to seamlessly handle anisotropy. The orientation of details can be defined with respect to the orientation of the main shape features, which reduces the amount of user input. The method extends to complex details that are tilted with respect to the normal of the input surface. Lastly, our method allows the blending of the resulting enhanced implicit primitives without causing the details to blur.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleGeometric Details on Skeleton-based Implicit Surfacesen_US
dc.description.seriesinformationEurographics 2012 - Short Papersen_US


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