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dc.contributor.authorSchneider, David C.en_US
dc.contributor.authorEisert, Peteren_US
dc.contributor.editorAndrea Fusiello and Michael Wimmeren_US
dc.date.accessioned2013-11-08T10:27:41Z
dc.date.available2013-11-08T10:27:41Z
dc.date.issued2012en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2012/posters/013-014en_US
dc.description.abstractFor many computer graphics tasks such as segmentation, tracking or retargeting, algorithms are designed to allow user interaction. For real-world applications, tools which give users some form of control are often preferred over fully automatic ones. In 3D reconstruction, however, algorithms are typically non-interactive and errors are corrected after reconstruction in generic 3D modeling software. In this contribution, we discuss fundamental algorithmic considerations regarding interactivity in 3D reconstruction and we outline an optimization-based reconstruction framework which allows the incorporation of interactive tools as energy terms.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleOn User-Interaction in 3D Reconstructionen_US
dc.description.seriesinformationEurographics 2012 - Postersen_US


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