dc.contributor.author | Schneider, David C. | en_US |
dc.contributor.author | Eisert, Peter | en_US |
dc.contributor.editor | Andrea Fusiello and Michael Wimmer | en_US |
dc.date.accessioned | 2013-11-08T10:27:41Z | |
dc.date.available | 2013-11-08T10:27:41Z | |
dc.date.issued | 2012 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/conf/EG2012/posters/013-014 | en_US |
dc.description.abstract | For many computer graphics tasks such as segmentation, tracking or retargeting, algorithms are designed to allow user interaction. For real-world applications, tools which give users some form of control are often preferred over fully automatic ones. In 3D reconstruction, however, algorithms are typically non-interactive and errors are corrected after reconstruction in generic 3D modeling software. In this contribution, we discuss fundamental algorithmic considerations regarding interactivity in 3D reconstruction and we outline an optimization-based reconstruction framework which allows the incorporation of interactive tools as energy terms. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | On User-Interaction in 3D Reconstruction | en_US |
dc.description.seriesinformation | Eurographics 2012 - Posters | en_US |