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dc.contributor.authorSandoval, Marioen_US
dc.contributor.authorMorris, Timen_US
dc.contributor.authorTurner, Martinen_US
dc.contributor.editorRitsos, Panagiotis D. and Xu, Kaien_US
dc.date.accessioned2020-09-10T06:27:56Z
dc.date.available2020-09-10T06:27:56Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-122-9
dc.identifier.urihttps://doi.org/10.2312/cgvc.20201158
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/cgvc20201158
dc.description.abstractLISU (Library for Interactive Settings and User-modes) is an input management computing framework which enables groups of researchers to cohabit real-time simulation environments simultaneously and to visualise and manipulate virtual objects within multiple computer-assisted visualisation applications. The key novelty of LISU is an automated layered approach (physicaldriver- transport-upper layers) with importantly a built-in HCI ontology and strictly defined set of sub-APIs between the layers. All of this allows multiple input devices with multiple degrees of freedom to interact simultaneously, allowing for more intuitive and natural behaviour. Evaluation combines both linear and non-linear user modes, with a comparison system provided by Unity3D. By combining human spatial reasoning and computer graphics theory, technologies like LISU have the potential to improve our ability to understand, test and evaluate, reengineer, and then communicate better virtual dataset behaviour.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectInteraction devices
dc.subjectComputing methodologies
dc.subjectVirtual reality
dc.subjectConcurrent algorithms
dc.subjectGraphics input devices
dc.titleControlling Game Objects Using Multiple Degrees-Of-Freedomen_US
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.description.sectionheadersAR and VR
dc.identifier.doi10.2312/cgvc.20201158
dc.identifier.pages93-100


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