Now showing items 1-16 of 16

    • CLAWS: Computational Load Balancing for Accelerated Neighbor Processing on GPUs using Warp Scheduling 

      Gross, Julian; Köster, Marcel; Krüger, Antonio (The Eurographics Association, 2020)
      Nearest neighbor search algorithms on GPUs have been improving for years. Starting with tree-based approaches in the middle 70's, state-of-the-art methods use hash-based or grid-based methods. Leveraging high-performance ...
    • Encyclopaedia-based Framework for 3D Image Processing Applications 

      Morley, Terence; Morris, Tim; Turner, Martin (The Eurographics Association, 2020)
      The uses of unmanned aerial vehicles (UAV) are rapidly increasing across diverse applications including surveillance, policing and search and rescue. To perform domain-specific functions, software systems incorporating 2D ...
    • Interaction Framework within Collaborative Virtual Environments for Multiple Users each interacting with Multiple Degrees-Of-Freedom Controllers 

      Sandoval, Mario; Morris, Tim; Turner, Martin (The Eurographics Association, 2020)
      Collaboration is a process in which two or more agents work together to achieve shared goals. However, many existing platforms cannot generate a collaborative environment to engage multiple users with multiple controllers ...
    • Controlling Game Objects Using Multiple Degrees-Of-Freedom 

      Sandoval, Mario; Morris, Tim; Turner, Martin (The Eurographics Association, 2020)
      LISU (Library for Interactive Settings and User-modes) is an input management computing framework which enables groups of researchers to cohabit real-time simulation environments simultaneously and to visualise and manipulate ...
    • A Gesture Recognition Model for Virtual Reality Motion Controllers 

      Headleand, Chris; Williams, Benjamin; Holopainen, Jussi; Gilliam, Marlon (The Eurographics Association, 2020)
      In this paper we discuss gesture recognition in the domain of Virtual Reality (VR) video games. We begin by presenting a detailed review of the literature. Furthermore, we discuss some of the specific opportunities and ...
    • Emotion Transfer for 3D Hand Motion using StarGAN 

      Chan, Jacky C. P.; Irimia, Ana-Sabina; Ho, Edmond S. L. (The Eurographics Association, 2020)
      In this paper, we propose a new data-driven framework for 3D hand motion emotion transfer. Specifically, we first capture highquality hand motion using VR gloves. The hand motion data is then annotated with the emotion ...
    • Visualizing Usage Data from a Diabetes Management System 

      Duce, David A.; Martin, Clare; Russell, Alex; Brown, Dan; Aldea, Arantza; Alshaigy, Bedour; Harrison, Rachel; Waite, Marion; Leal, Yenny; Wos, Marzena; Fernandez-Balsells, Mercè; Real, José Manuel Fernández; Nita, Lucian; López, Beatriz; Massana, Joaquim; Avari, Parizad; Herrero, Pau; Jugnee, Narvada; Oliver, Nick; Reddy, Monika (The Eurographics Association, 2020)
      This article explores the role for visualization in interpreting data collected by a customised analytics framework within a healthcare technology project. It draws on the work of the EU-funded PEPPER project, which has ...
    • Medical Ultrasound Training in Virtual Reality 

      Elliman, James P.; Bethapudi, Sarath; Koulieris, George Alex (The Eurographics Association, 2020)
      In this work we propose a novel training solution for learning and practising the core psychomotor skills required in Diagnostic Ultrasound examinations with a computer-based simulator. This is in response to the long-standing ...
    • Breathing Life into Statues Using Augmented Reality 

      Ioannou, Eleftherios; Maddock, Steve (The Eurographics Association, 2020)
      AR art is a relatively recent phenomenon, one that brings innovation in the way that artworks can be produced and presented in real-world locations and environments. We present an AR art app, running in real time on a ...
    • ORQA: Objective Reflection Quality Assessment 

      Houwink, Sietze G.; Kliffen, Klaas Y.; Kosinka, Jiri (The Eurographics Association, 2020)
      We present ORQA (Objective Reflection Quality Assessment), a method to objectively assess shape quality from reflection line renderings. The goal of ORQA is to correctly order existing comparable reflection line renderings ...
    • Persistent Homology and the Discrete Laplace Operator For Mesh Similarity 

      Hajij, Mustafa; Zhang, Yunhao; Liu, Haowen; Rosen, Paul (The Eurographics Association, 2020)
      We use persistent homology along with the eigenfunctions of the Laplacian to study similarity amongst geometric and combinatorial objects. Our method relies on studying the lower-star filtration induced by the eigenfunctions ...
    • Generalized K-means for Metric Space Clustering Using PageRank 

      Hajij, Mustafa; Said, Eyad; Todd, Robert (The Eurographics Association, 2020)
      We utilize the PageRank vector to generalize the k-means clustering algorithm to directed and undirected graphs. We demonstrate that PageRank and other centrality measures can be used in our setting to robustly compute ...
    • CGVC 2020: Frontmatter 

      Ritsos, Panagiotis D.; Xu, Kai (The Eurographics Association, 2020)
    • Continuous-Line-Based Halftoning with Pinwheel Tiles 

      Ahmed, Abdalla G. M. (The Eurographics Association, 2020)
      We describe a technique for continuous-line-based halftoning with space-filling curves, namely Segerman's pinwheel curve, which is based on Conway's pinwheel tiles. We adapt the length of the curve passing through the tiles ...
    • Recognising Specific Foods in MRI Scans Using CNN and Visualisation 

      Gardner, Joshua; Al-Maliki, Shatha; Lutton, Évelyne; Boué, François; Vidal, Franck (The Eurographics Association, 2020)
      This work is part of an experimental project aiming at understanding the kinetics of human gastric emptying. For this purpose magnetic resonance imaging (MRI) images of the stomach of healthy volunteers have been acquired ...
    • Simulating Dynamic Ecosystems with Co-Evolutionary Agents 

      Ferguson, Gary; Vidal, Franck (The Eurographics Association, 2020)
      As video games grow in complexity and require increasingly large and immersive environments, there is a need for more believable and dynamic characters not controlled by the player, known as non-player character (NPC). ...