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dc.contributor.authorSandoval, Marioen_US
dc.contributor.authorMorris, Timen_US
dc.contributor.authorTurner, Martinen_US
dc.contributor.editorRitsos, Panagiotis D. and Xu, Kaien_US
dc.date.accessioned2020-09-10T06:27:54Z
dc.date.available2020-09-10T06:27:54Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-122-9
dc.identifier.urihttps://doi.org/10.2312/cgvc.20201155
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/cgvc20201155
dc.description.abstractCollaboration is a process in which two or more agents work together to achieve shared goals. However, many existing platforms cannot generate a collaborative environment to engage multiple users with multiple controllers in a seamless manner. To address this need, this poster and work in progress article will describe LISU (Library for Interactive Settings and User-modes) an input management computing framework that enables collaboration across multiple input controllers as its default. Within the system team members cohabit any real-time simulation environments simultaneously and are then able to jointly control visualisation software across multiple controllers while being continually monitored and evaluated at a low level, allowing research questions to be answered.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectVirtual reality
dc.subjectGraphics input devices
dc.subjectHuman centered computing
dc.subjectCollaborative and social computing theory
dc.subjectconcepts and paradigms
dc.titleInteraction Framework within Collaborative Virtual Environments for Multiple Users each interacting with Multiple Degrees-Of-Freedom Controllersen_US
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.description.sectionheadersAR and VR
dc.identifier.doi10.2312/cgvc.20201155
dc.identifier.pages79-81


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