dc.contributor.author | Sandoval, Mario | en_US |
dc.contributor.author | Morris, Tim | en_US |
dc.contributor.author | Turner, Martin | en_US |
dc.contributor.editor | Ritsos, Panagiotis D. and Xu, Kai | en_US |
dc.date.accessioned | 2020-09-10T06:27:54Z | |
dc.date.available | 2020-09-10T06:27:54Z | |
dc.date.issued | 2020 | |
dc.identifier.isbn | 978-3-03868-122-9 | |
dc.identifier.uri | https://doi.org/10.2312/cgvc.20201155 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/cgvc20201155 | |
dc.description.abstract | Collaboration is a process in which two or more agents work together to achieve shared goals. However, many existing platforms cannot generate a collaborative environment to engage multiple users with multiple controllers in a seamless manner. To address this need, this poster and work in progress article will describe LISU (Library for Interactive Settings and User-modes) an input management computing framework that enables collaboration across multiple input controllers as its default. Within the system team members cohabit any real-time simulation environments simultaneously and are then able to jointly control visualisation software across multiple controllers while being continually monitored and evaluated at a low level, allowing research questions to be answered. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computing methodologies | |
dc.subject | Virtual reality | |
dc.subject | Graphics input devices | |
dc.subject | Human centered computing | |
dc.subject | Collaborative and social computing theory | |
dc.subject | concepts and paradigms | |
dc.title | Interaction Framework within Collaborative Virtual Environments for Multiple Users each interacting with Multiple Degrees-Of-Freedom Controllers | en_US |
dc.description.seriesinformation | Computer Graphics and Visual Computing (CGVC) | |
dc.description.sectionheaders | AR and VR | |
dc.identifier.doi | 10.2312/cgvc.20201155 | |
dc.identifier.pages | 79-81 | |