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dc.contributor.authorIoannou, Eleftheriosen_US
dc.contributor.authorMaddock, Steveen_US
dc.contributor.editorRitsos, Panagiotis D. and Xu, Kaien_US
dc.date.accessioned2020-09-10T06:27:52Z
dc.date.available2020-09-10T06:27:52Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-122-9
dc.identifier.urihttps://doi.org/10.2312/cgvc.20201154
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/cgvc20201154
dc.description.abstractAR art is a relatively recent phenomenon, one that brings innovation in the way that artworks can be produced and presented in real-world locations and environments. We present an AR art app, running in real time on a smartphone, that can be used to bring to life inanimate objects such as statues. The work relies on a virtual copy of the real object, which is produced using photogrammetry, as well as a skeleton rig for subsequent animation. As part of the work, we present a new diminishing reality technique, based on the use of particle systems, to make the real object 'disappear' and be replaced by the animating virtual copy, effectively animating the inanimate. The approach is demonstrated on two objects: a juice carton and a small giraffe sculpture.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectMixed / augmented reality
dc.subjectAnimation
dc.subjectImage processing
dc.subjectApplied computing
dc.subjectFine arts
dc.titleBreathing Life into Statues Using Augmented Realityen_US
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.description.sectionheadersAR and VR
dc.identifier.doi10.2312/cgvc.20201154
dc.identifier.pages71-78


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