dc.contributor.author | Moutafidou, Anastasia | en_US |
dc.contributor.author | Fudos, Ioannis | en_US |
dc.contributor.editor | Vidal, Franck P. and Tam, Gary K. L. and Roberts, Jonathan C. | en_US |
dc.date.accessioned | 2019-09-11T05:09:11Z | |
dc.date.available | 2019-09-11T05:09:11Z | |
dc.date.issued | 2019 | |
dc.identifier.isbn | 978-3-03868-096-3 | |
dc.identifier.uri | https://doi.org/10.2312/cgvc.20191268 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/cgvc20191268 | |
dc.description.abstract | Animating a novel character not only needs a lot of effort and time but also requires the intervention of an experienced user. Moreover, the traditional animation pipeline for a set of characters can be a tedious and cumbersome process which often needs to be repeated several times to correct artifacts. We propose a user-friendly, semi-automated efficient method which is realized in two phases: (i) mesh correspondence, and (ii) skeleton and skinning transfer. We have developed a software tool for realizing the entire process without the need of third party software. We have improved the efficiency of the entire animation transfer process. To substantiate this, we provide a comparative performance evaluation with previous competent approaches. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | A Mesh Correspondence Approach for Efficient Animation Transfer | en_US |
dc.description.seriesinformation | Computer Graphics and Visual Computing (CGVC) | |
dc.description.sectionheaders | Short Papers | |
dc.identifier.doi | 10.2312/cgvc.20191268 | |
dc.identifier.pages | 129-133 | |