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dc.contributor.authorMoutafidou, Anastasiaen_US
dc.contributor.authorFudos, Ioannisen_US
dc.contributor.editorVidal, Franck P. and Tam, Gary K. L. and Roberts, Jonathan C.en_US
dc.date.accessioned2019-09-11T05:09:11Z
dc.date.available2019-09-11T05:09:11Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-096-3
dc.identifier.urihttps://doi.org/10.2312/cgvc.20191268
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/cgvc20191268
dc.description.abstractAnimating a novel character not only needs a lot of effort and time but also requires the intervention of an experienced user. Moreover, the traditional animation pipeline for a set of characters can be a tedious and cumbersome process which often needs to be repeated several times to correct artifacts. We propose a user-friendly, semi-automated efficient method which is realized in two phases: (i) mesh correspondence, and (ii) skeleton and skinning transfer. We have developed a software tool for realizing the entire process without the need of third party software. We have improved the efficiency of the entire animation transfer process. To substantiate this, we provide a comparative performance evaluation with previous competent approaches.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Mesh Correspondence Approach for Efficient Animation Transferen_US
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.description.sectionheadersShort Papers
dc.identifier.doi10.2312/cgvc.20191268
dc.identifier.pages129-133


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