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dc.contributor.authorNegrillo, Joséen_US
dc.contributor.authorJiménez, Juan Robertoen_US
dc.contributor.authorFeito, Francisco Ramónen_US
dc.contributor.editorGarcía-Fernández, Ignacio and Ureña, Carlosen_US
dc.date.accessioned2018-06-26T13:59:27Z
dc.date.available2018-06-26T13:59:27Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-067-3
dc.identifier.urihttps://doi.org/10.2312/ceig.20181151
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/ceig20181151
dc.description.abstractThe number of virtual reality-based systems have considerably increased in recent years due to many technical improvements and lower prices. Nowadays, the applications of this kind of systems go further than videogames. Additionally, they enable new interaction paradigms adapted to this new technology. In this paper we propose a new interaction model to visualize objects in a virtual reality context. We describe our proposed mechanisms to achieve a set of graphical tasks and we conduct an experiment to assess the usability of the system, comparing it to other traditional methods.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Usability Study for a Novel Approach to Virtual Reality Interactionen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.description.sectionheadersGraphics Interaction, Visualization and Rendering
dc.identifier.doi10.2312/ceig.20181151
dc.identifier.pages39-42


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  • CEIG18
    ISBN 978-3-03868-067-3

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