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dc.contributor.authorRomeo, Marcoen_US
dc.contributor.authorMonteagudo, Carlosen_US
dc.contributor.authorSánchez-Quirós, Danielen_US
dc.contributor.editorGarcía-Fernández, Ignacio and Ureña, Carlosen_US
dc.date.accessioned2018-06-26T13:59:22Z
dc.date.available2018-06-26T13:59:22Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-067-3
dc.identifier.urihttps://doi.org/10.2312/ceig.20181146
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/ceig20181146
dc.description.abstractRecent research on muscle simulation for Visual Effects relies on numerical methods such as the Finite Element Method or Finite Volume Method. These approaches produce realistic results, but require high computational time and are complex to set up. On the other hand Position Based Dynamics offers a fast and controllable solution to simulate surfaces and volumes, but there is no literature on how to implement constraints that could be used to realistically simulate muscles for digital creatures with this method. In this paper we extend the current state-of-the-art in Position Based Dynamics to efficiently compute realistic skeletal-muscle simulation. In particular we embed muscle fibers in the solver by adding an anisotropic component to the distance constraints between mesh points and apply overpressure to realistically model muscle volume changes under contraction. We also present a technique that consistently provides an internal structure for our muscle volumes. We use this structure to preserve the shape and extract relevant information for the activation of the muscle fibers. Finally, we propose a modification of the Extended Position Based Dynamics algorithm and describe other details for proper simulation of character’'s muscle dynamics.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectComputer graphics
dc.subjectApplied computing
dc.subjectPhysics
dc.subjectMedia arts
dc.titleMuscle Simulation with Extended Position Based Dynamicsen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.description.sectionheadersAnimation and Simulation
dc.identifier.doi10.2312/ceig.20181146
dc.identifier.pages1-10


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  • CEIG18
    ISBN 978-3-03868-067-3

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