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dc.contributor.authorRodero, Cristóbalen_US
dc.contributor.authorReal, Pabloen_US
dc.contributor.authorZuñeda, Pedroen_US
dc.contributor.authorMonteagudo, Carlosen_US
dc.contributor.authorLozano, Miguelen_US
dc.contributor.authorGarcía-Fernández, Ignacioen_US
dc.contributor.editorAlejandro Garcia-Alonso and Belen Masiaen_US
dc.date.accessioned2016-09-13T05:15:12Z
dc.date.available2016-09-13T05:15:12Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-023-9
dc.identifier.issn-
dc.identifier.urihttp://dx.doi.org/10.2312/ceig.20161314
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/ceig20161314
dc.description.abstractPosition Based Dynamics (PBD) methodology is a widely used approach for simulation of deformable bodies in the context of video games. Its main advantages over force based methods are its unconditional stability and its constraint based approach. However, it does not involve physically inspired parameters and its behaviour depends on time step size. This makes it difficult to reproduce a given elastic behaviour. In this work we perform an analysis of the mechanical properties in a PBD elastic system, and compare it to the Finite Element Method (FEM). We propose a methodology to fit the parameters of PBD to simulate a particular Young's modulus and Poisson's ratio.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectVirtual Reality
dc.titleCharacterisation of Position Based Dynamics for Elastic Materialsen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.description.sectionheadersSimulation - Fluids and Deformable Solids
dc.identifier.doi10.2312/ceig.20161314
dc.identifier.pages49-57


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  • CEIG16
    ISBN 978-3-03868-023-9

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