dc.contributor.author | Arbelaiz, Ander | en_US |
dc.contributor.author | Moreno, Aitor | en_US |
dc.contributor.author | Kabongo, Luis | en_US |
dc.contributor.editor | Alejandro Garcia-Alonso and Belen Masia | en_US |
dc.date.accessioned | 2016-09-13T05:15:10Z | |
dc.date.available | 2016-09-13T05:15:10Z | |
dc.date.issued | 2016 | |
dc.identifier.isbn | 978-3-03868-023-9 | |
dc.identifier.issn | - | |
dc.identifier.uri | http://dx.doi.org/10.2312/ceig.20161312 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/ceig20161312 | |
dc.description.abstract | Volume rendering is a visualization technique focused in volumetric datasets, which requires a great amount of computational power and memory resources. This situation is even more severe when HTML5 and WebGL implementations are used in ubiquitous platforms to render the virtual scene. This paper presents a WebGL based volume rendering algorithm to support 3D geometries (provided as a set of 3D triangles) inside the volumetric datasets. Implementation details to achieve interactive rates along the volume rendering methods are also discussed. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.0 [Computer Graphics] | |
dc.subject | General | |
dc.subject | I.3.3 [Computer Graphics] | |
dc.subject | Picture/Image Generation | |
dc.subject | Display algorithms | |
dc.title | Deployment of Volume Rendering Interactive Visualizations in Web Platforms With Intersected 3D Geometry | en_US |
dc.description.seriesinformation | Spanish Computer Graphics Conference (CEIG) | |
dc.description.sectionheaders | Volume Rendering and Visualization | |
dc.identifier.doi | 10.2312/ceig.20161312 | |
dc.identifier.pages | 37-42 | |