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dc.contributor.authorMartínez, Vicenteen_US
dc.contributor.authorRíos, Alba M.en_US
dc.contributor.authorMelero, Francisco Javieren_US
dc.contributor.editorAlejandro Garcia-Alonso and Belen Masiaen_US
dc.date.accessioned2016-09-13T05:15:08Z
dc.date.available2016-09-13T05:15:08Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-023-9
dc.identifier.issn-
dc.identifier.urihttp://dx.doi.org/10.2312/ceig.20161308
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/ceig20161308
dc.description.abstractThis work consists in the development of a Web-based system which allows museum managers to generate their own virtual 3D exhibitions, using a two-dimensional graphical user interface. These virtual 3D exhibitions can be displayed interactively in the museum's website, or as a immersive experience in a virtual headset (e.g. Google CardBoard) via a mobile app. We use the SVG specification to edit the exhibition, handling 3D models of the rooms, sculptures and pictures. Furthermore, the user can add to the scene a list of cameras with their respective control points, and then generate several routes through the scene. The scene is rendered in the browser using standard technologies, such as WebGL (ThreeJS) and X3D (X3DOM), and the mobile app is generated via Unity3D . Also, the X3D and MPEG-4 compression standards allow us to transform the scene and its camera routes into 360 videos, where user can manipulate camera orientation while playing the track. Also, audio tracks can be added to each route and hence, inserted in the 360-degree video.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Web 3D-Scene Editor of Virtual Reality Exhibitions and 360-degree Videosen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.description.sectionheadersVirtual Environments
dc.identifier.doi10.2312/ceig.20161308
dc.identifier.pages9-13


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  • CEIG16
    ISBN 978-3-03868-023-9

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