Spline-Based Gradient Filters For High-Quality Refraction Computations in Discrete Datasets
Abstract
Based on the finding that refraction imposes significantly higher demands onto gradient filters than illumination and shading, we evaluate the family of spline filters as a good alternative to the cubic filters, which so far have served as the gold standard of efficient yet high-quality interpolation filters in present visualization applications. Using a regular background texture to visualize the refractive properties of the volumetric object, we also describe an efficient scheme to achieve the effects of supersampling without incurring any extra raycasting overhead. Our results indicate that splines can be superior to the Catmull-Rom filter, with potentially less computational overhead, also offering a convenient means to adjust the extent of lowpassing and smoothing.
BibTeX
@inproceedings {10.2312:VisSym:EuroVis05:215-222,
booktitle = {EUROVIS 2005: Eurographics / IEEE VGTC Symposium on Visualization},
editor = {Ken Brodlie and David Duke and Ken Joy},
title = {{Spline-Based Gradient Filters For High-Quality Refraction Computations in Discrete Datasets}},
author = {Li, Shengying and Mueller, Klaus},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1727-5296},
ISBN = {3-905673-19-3},
DOI = {10.2312/VisSym/EuroVis05/215-222}
}
booktitle = {EUROVIS 2005: Eurographics / IEEE VGTC Symposium on Visualization},
editor = {Ken Brodlie and David Duke and Ken Joy},
title = {{Spline-Based Gradient Filters For High-Quality Refraction Computations in Discrete Datasets}},
author = {Li, Shengying and Mueller, Klaus},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1727-5296},
ISBN = {3-905673-19-3},
DOI = {10.2312/VisSym/EuroVis05/215-222}
}