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dc.contributor.authorZhang, Nanen_US
dc.contributor.authorKaufman, Arieen_US
dc.contributor.editorI. Fujishiro and K. Mueller and A. Kaufmanen_US
dc.date.accessioned2014-01-29T17:38:35Z
dc.date.available2014-01-29T17:38:35Z
dc.date.issued2003en_US
dc.identifier.isbn1-58113-745-1en_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VG/VG03/087-094en_US
dc.description.abstractWe propose a multiresolution volume simplification and polygonization algorithm. Traditionally, voxel-based algorithms lack the adaptive resolution support and consequently simplified volumes quickly lose sharp features after several levels of downsampling, while tetrahedral-based simplification algorithms usually generate poorly shaped triangles. In our method, each boundary cell is represented by a carefully selected representative vertex. The quadric error metrics are applied as the geometric error metric. Our approach first builds an error pyramid by bottom-up cell merging. We avoid topology problems in hierarchical cell merging by disabling erroneous cells and penalizing cells containing disconnected surface components with additional costs. Then, a top-down traversal is used to collect cells within a user specified error threshold. The surfacenets algorithm is used to polygonize these cells. We enhance it with online triangle shape optimization and budget control. Finally, we discuss a novel octree implementation which greatly eases the polygonization operations.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleMultiresolution Volume Simplification and Polygonizationen_US
dc.description.seriesinformationVolume Graphicsen_US


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