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dc.contributor.authorSingh, V.en_US
dc.contributor.authorSilver, D.en_US
dc.contributor.authorCornea, N.en_US
dc.contributor.editorI. Fujishiro and K. Mueller and A. Kaufmanen_US
dc.date.accessioned2014-01-29T17:38:34Z
dc.date.available2014-01-29T17:38:34Z
dc.date.issued2003en_US
dc.identifier.isbn1-58113-745-1en_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VG/VG03/045-052en_US
dc.description.abstractIn this paper, we describe a set of algorithms and an implementation (called VolEdit), for interactively manipulating 3D volumetric objects (datasets). The system utilizes skeletons, which allows users/animators to interactively and intuitively specify the location and type of deformation desired. The skeleton is extracted automatically from the volumetric model and indexes the appropriate part of the volume that needs to be transformed by defining piecewise bounds of the volume. The deformed volume is then reconstructed and rendered using commodity graphics cards. The system performs in real-time with near-interactive speeds. The VolEdit system is demonstrated with two volumes, the Visible Human Dataset and a colon MRI dataset.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleReal-Time Volume Manipulationen_US
dc.description.seriesinformationVolume Graphicsen_US


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