dc.contributor.author | Pelt, R.F.P. van | en_US |
dc.contributor.author | Vilanova, A. | en_US |
dc.contributor.author | Wetering, H.M.M. van de | en_US |
dc.contributor.editor | Hans-Christian Hege and David Laidlaw and Renato Pajarola and Oliver Staadt | en_US |
dc.date.accessioned | 2014-01-29T17:14:34Z | |
dc.date.available | 2014-01-29T17:14:34Z | |
dc.date.issued | 2008 | en_US |
dc.identifier.isbn | 978-3-905674-12-5 | en_US |
dc.identifier.issn | 1727-8376 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/VG/VG-PBG08/089-096 | en_US |
dc.description.abstract | Illustrative techniques are generally applied to produce stylized renderings. Various illustrative styles have been applied to volumetric data sets, producing clearer images and effectively conveying visual information. We adopt user-configurable particle systems to produce stylized renderings from the volume data, imitating traditional pen-and-ink drawings. In the following, we present an interactive GPU-based illustrative framework, called VolFlies- GPU, for rendering volume data, exploiting parallelism in both graphics hardware and particle systems. We achieve real-time interaction and prompt parametrization of the illustrative styles, using an intuitive GPGPU paradigm that delivers the computational power to drive our particle system and visualization algorithms. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Hardware Architecture]: Parallel processing I.3.6 [Computer Graphics]: Graphics data structures and data types | en_US |
dc.title | GPU-based Particle Systems for Illustrative Volume Rendering | en_US |
dc.description.seriesinformation | IEEE/ EG Symposium on Volume and Point-Based Graphics | en_US |