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dc.contributor.authorGunawardane, Prabathen_US
dc.contributor.authorWang, Oliveren_US
dc.contributor.authorScher, Stevenen_US
dc.contributor.authorRickards, Ianen_US
dc.contributor.authorDavis, Jamesen_US
dc.contributor.authorMalzbender, Tomen_US
dc.contributor.editorKurt Debattista and Cinzia Perlingieri and Denis Pitzalis and Sandro Spinaen_US
dc.date.accessioned2014-01-31T15:27:44Z
dc.date.available2014-01-31T15:27:44Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905674-18-7en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/VAST/VAST09/093-100en_US
dc.description.abstractAccurate virtual reconstruction of real world objects has long been a desired goal of image-based computer graphics. Usually this involves a lengthy capture process where an object is photographed from different viewpoints and illumination conditions. Using this collection of input images, we can now re-render the object from any viewing angle or lighting condition. However, acquiring a dense sampling of both the lighting and view space is time consuming. We carry out an analysis on this combined lighting and view space to find the optimal sampling given a restricted image budget. We also analyze the order of interpolation and find that improved results are obtained by interpolating first in viewpoint and second in lighting, the reverse of the usual order.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.4.1 [Image Processing and Computer Vision]: Digitization and Image Captureen_US
dc.titleOptimized Image Sampling for View and Light Interpolationen_US
dc.description.seriesinformationVAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritageen_US


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