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dc.contributor.authorPapaioannou, G.en_US
dc.contributor.authorGaitatzes, A.en_US
dc.contributor.authorChristopoulos, D.en_US
dc.contributor.editorDavid Arnold and Alan Chalmers and Franco Niccoluccien_US
dc.date.accessioned2014-01-31T07:25:14Z
dc.date.available2014-01-31T07:25:14Z
dc.date.issued2003en_US
dc.identifier.isbn3-905673-08-8en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/VAST/VAST03/175-184en_US
dc.description.abstractThis paper describes the methodological aspects of the application of various established and new graphics techniques in virtual reality applications, in order to visually enrich conventional walkthroughs and extend the common capabilities of virtual environment visualization platforms. The paper describes these techniques and goes to the extent of explaining various practical implementation issues. Examples and application case studies are provided to demonstrate the enhancements.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectVirtual reality, lightmaps, image-based rendering, culling, video.en_US
dc.titleEnhancing Virtual Reality Walkthroughs of Archaeological Sitesen_US
dc.description.seriesinformationThe 4th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritageen_US


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