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dc.contributor.authorWilliams, Nathanielen_US
dc.contributor.authorHantak, Chaden_US
dc.contributor.authorLow, Kok-Limen_US
dc.contributor.authorThomas, Johnen_US
dc.contributor.authorKeller, Kurtisen_US
dc.contributor.authorNyland, Larsen_US
dc.contributor.authorLuebke, Daviden_US
dc.contributor.authorLastra, Anselmoen_US
dc.contributor.editorDavid Arnold and Alan Chalmers and Franco Niccoluccien_US
dc.date.accessioned2014-01-31T07:25:10Z
dc.date.available2014-01-31T07:25:10Z
dc.date.issued2003en_US
dc.identifier.isbn3-905673-08-8en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/VAST/VAST03/131-138en_US
dc.description.abstractWe present a case study in the use of virtual environment technology for cultural heritage applications, describing a collaborative effort to construct two cultural heritage exhibits for a five month exhibition at the New Orleans Museum of Art. To illustrate the factors that shape museum exhibit design, we explore the initial conceptual phase and discuss our reasons for choosing certain designs. We describe the two exhibits that we built in turn, focusing on equipment and on robustness. Although little went awry during the exhibition, we explain how certain equipment did fail and how we had prepared for such crises by keeping spare equipment on-site. Finally, we report on the success of the undertaking and close with some thoughts and advice for researchers attempting similar museum-oriented projects.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors: I.3.8 Computer Graphics Applications, I.4.1 Digitization and Image Capture - Scanningen_US
dc.titleMonticello Through the Windowen_US
dc.description.seriesinformationThe 4th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritageen_US


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