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dc.contributor.authorRoussou, Mariaen_US
dc.contributor.authorDrettakis, Georgeen_US
dc.contributor.editorDavid Arnold and Alan Chalmers and Franco Niccoluccien_US
dc.date.accessioned2014-01-31T07:25:07Z
dc.date.available2014-01-31T07:25:07Z
dc.date.issued2003en_US
dc.identifier.isbn3-905673-08-8en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/VAST/VAST03/051-060en_US
dc.description.abstractThe area of virtual heritage has long been concentrated on generating digital reconstructions of historical or archaeological artefacts and sites with enough fidelity to be truly accurate representations of their real-world counterparts. In some cases, the advancement of tools and techniques for achieving greater visual realism has distracted from the development of other directions that enhance a virtual experience, such as interactivity, sound or touch. Recent trends in the area of non-photorealistic rendering shift focus to the development of more "believable" environments, while maintaining the accuracy and validity of the visualised data, which is significant for archaeological research. In this paper we argue that it is important to enhance the perception of realism, achieved both through photorealistic and non-photorealistic visualisation approaches, with interactivity. This is illustrated by two example projects which develop prototype virtual environments created for specialists as well as novice users.en_US
dc.publisherThe Eurographics Associationen_US
dc.titlePhotorealism and Non-Photorealism in Virtual Heritage Representationen_US
dc.description.seriesinformationThe 4th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritageen_US


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