dc.contributor.author | Marroquim, Ricardo | en_US |
dc.contributor.author | Kraus, Martin | en_US |
dc.contributor.author | Cavalcanti, Paulo Roma | en_US |
dc.contributor.editor | M. Botsch and R. Pajarola and B. Chen and M. Zwicker | en_US |
dc.date.accessioned | 2014-01-29T16:52:11Z | |
dc.date.available | 2014-01-29T16:52:11Z | |
dc.date.issued | 2007 | en_US |
dc.identifier.isbn | 978-3-905673-51-7 | en_US |
dc.identifier.issn | 1811-7813 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/SPBG/SPBG07/101-108 | en_US |
dc.description.abstract | Image-space reconstruction of continuous surfaces from scattered one-pixel projections of points is known to potentially offer an advantageous time complexity compared to surface splatting techniques. We propose a new algorithm for hardware-accelerated image-space reconstruction using pull-push interpolation and present an efficient GPU implementation. Compared to published image-space reconstruction approaches employing the pull-push interpolation, our method offers a significantly improved image quality because of the integration of elliptic boxfilters and support for deferred Phong shading. For large point-based models, our GPU implementation is capable of rendering more than 50M points per second including image-space reconstruction and deferred shading. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Bitmap and framebuffer operations Display algorithms Viewing algorithms; I.3.7 [Computer Graphics]: Hidden line/surface removal | en_US |
dc.title | Efficient Point-Based Rendering Using Image Reconstruction | en_US |
dc.description.seriesinformation | Eurographics Symposium on Point-Based Graphics | en_US |