Efficient Point-Based Rendering Using Image Reconstruction
Abstract
Image-space reconstruction of continuous surfaces from scattered one-pixel projections of points is known to potentially offer an advantageous time complexity compared to surface splatting techniques. We propose a new algorithm for hardware-accelerated image-space reconstruction using pull-push interpolation and present an efficient GPU implementation. Compared to published image-space reconstruction approaches employing the pull-push interpolation, our method offers a significantly improved image quality because of the integration of elliptic boxfilters and support for deferred Phong shading. For large point-based models, our GPU implementation is capable of rendering more than 50M points per second including image-space reconstruction and deferred shading.
BibTeX
@inproceedings {10.2312:SPBG:SPBG07:101-108,
booktitle = {Eurographics Symposium on Point-Based Graphics},
editor = {M. Botsch and R. Pajarola and B. Chen and M. Zwicker},
title = {{Efficient Point-Based Rendering Using Image Reconstruction}},
author = {Marroquim, Ricardo and Kraus, Martin and Cavalcanti, Paulo Roma},
year = {2007},
publisher = {The Eurographics Association},
ISSN = {1811-7813},
ISBN = {978-3-905673-51-7},
DOI = {10.2312/SPBG/SPBG07/101-108}
}
booktitle = {Eurographics Symposium on Point-Based Graphics},
editor = {M. Botsch and R. Pajarola and B. Chen and M. Zwicker},
title = {{Efficient Point-Based Rendering Using Image Reconstruction}},
author = {Marroquim, Ricardo and Kraus, Martin and Cavalcanti, Paulo Roma},
year = {2007},
publisher = {The Eurographics Association},
ISSN = {1811-7813},
ISBN = {978-3-905673-51-7},
DOI = {10.2312/SPBG/SPBG07/101-108}
}