dc.contributor.author | Zhang, Nan | en_US |
dc.contributor.author | Zhou, Xiangmin | en_US |
dc.contributor.author | Sha, Desong | en_US |
dc.contributor.author | Yuan, Xiaoru | en_US |
dc.contributor.author | Tamma, Kumar | en_US |
dc.contributor.author | Chen, Baoquan | en_US |
dc.contributor.editor | Mario Botsch and Baoquan Chen and Mark Pauly and Matthias Zwicker | en_US |
dc.date.accessioned | 2014-01-29T16:38:18Z | |
dc.date.available | 2014-01-29T16:38:18Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.isbn | 3-905673-32-0 | en_US |
dc.identifier.issn | 1811-7813 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/SPBG/SPBG06/145-154 | en_US |
dc.description.abstract | We present a hybrid framework for physics-based simulation of fracture and debris clouds. Previous methods mainly consider bulk fractures. However, in many situations, small fractured pieces and debris are visually important. Our framework takes a hybrid approach that integrates both tetrahedron-based finite element and particlebased meshfree methods. The simulation starts with a tetrahedral mesh. When the damage of elements reaches a damage failure threshold, the associated nodes are converted into mass-based particles. Molecular dynamics is used to model particle motion and interaction with other particles and the remaining elements. In rendering, we propose an algorithm of dynamically extracting a polygonal boundary surface for the damaged elements and particles. Our framework is simple, accurate, and efficient. It avoids the remeshing and stability problems of pure mesh-based techniques and pure meshfree methods and offers high visual realism. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Physics based modeling; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animation | en_US |
dc.title | Integrating Mesh and Meshfree Methods for Physics-Based Fracture and Debris Cloud Simulation | en_US |
dc.description.seriesinformation | Symposium on Point-Based Graphics | en_US |