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dc.contributor.authorZhang, Nanen_US
dc.contributor.authorZhou, Xiangminen_US
dc.contributor.authorSha, Desongen_US
dc.contributor.authorYuan, Xiaoruen_US
dc.contributor.authorTamma, Kumaren_US
dc.contributor.authorChen, Baoquanen_US
dc.contributor.editorMario Botsch and Baoquan Chen and Mark Pauly and Matthias Zwickeren_US
dc.date.accessioned2014-01-29T16:38:18Z
dc.date.available2014-01-29T16:38:18Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-32-0en_US
dc.identifier.issn1811-7813en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SPBG/SPBG06/145-154en_US
dc.description.abstractWe present a hybrid framework for physics-based simulation of fracture and debris clouds. Previous methods mainly consider bulk fractures. However, in many situations, small fractured pieces and debris are visually important. Our framework takes a hybrid approach that integrates both tetrahedron-based finite element and particlebased meshfree methods. The simulation starts with a tetrahedral mesh. When the damage of elements reaches a damage failure threshold, the associated nodes are converted into mass-based particles. Molecular dynamics is used to model particle motion and interaction with other particles and the remaining elements. In rendering, we propose an algorithm of dynamically extracting a polygonal boundary surface for the damaged elements and particles. Our framework is simple, accurate, and efficient. It avoids the remeshing and stability problems of pure mesh-based techniques and pure meshfree methods and offers high visual realism.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Physics based modeling; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animationen_US
dc.titleIntegrating Mesh and Meshfree Methods for Physics-Based Fracture and Debris Cloud Simulationen_US
dc.description.seriesinformationSymposium on Point-Based Graphicsen_US


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