Symposium on Point-Based Graphics 2006
Kil, Yong Joo; Mederos, Boris; Amenta, Nina
Laser Scanner Super-resolution
Allègre, Rémi; Chaine, Raphaëlle; Akkouche, Samir
A Dynamic Surface Reconstruction Framework for Large Unstructured Point Sets
Stoll, Carsten; Karni, Zachi; Rössl, Christian; Yamauchi, Hitoshi; Seidel, Hans-Peter
Template Deformation for Point Cloud Fitting
Zhang, Yanci; Pajarola, Renato
Single-Pass Point Rendering and Transparent Shading
Guennebaud, Gaël; Barthe, Loïc; Paulin, Mathias
Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering
Sigg, Christian; Weyrich, Tim; Botsch, Mario; Gross, Markus
GPU-Based Ray-Casting of Quadratic Surfaces
Boubekeur, Tamy; Schlick, Christophe
Interactive Out-Of-Core Texturing with Point-Sampled Textures
Sankaranarayanan, Jagan; Samet, Hanan; Varshney, Amitabh
A Fast k-Neighborhood Algorithm for Large Point-Clouds
Ruggeri, Mauro R.; Darom, Tal; Saupe, Dietmar; Kiryati, Nahum
Approximating Geodesics on Point Set Surfaces
Qu, Lijun; Yuan, Xiaoru; Nguyen, Minh X.; Meyer, Gary W.; Chen, Baoquan; Windsheimer, Jered E.
Perceptually Guided Rendering of Textured Point-based Models
Huang, Yan; Peng, Jingliang; Kuo, C.-C. Jay; Gopi, M.
Octree-Based Progressive Geometry Coding of Point Clouds
Schnabel, Ruwen; Klein, Reinhard
Octree-based Point-Cloud Compression
Kitago, Masaki; Gopi, M.
Efficient and Prioritized Point Subsampling for CSRBF Compression
Wimmer, Michael; Scheiblauer, Claus
Instant Points: Fast Rendering of Unprocessed Point Clouds
Wicke, Martin; Hatt, Philipp; Pauly, Mark; Müller, Matthias; Gross, Markus
Versatile Virtual Materials Using Implicit Connectivity
Zhang, Nan; Zhou, Xiangmin; Sha, Desong; Yuan, Xiaoru; Tamma, Kumar; Chen, Baoquan
Integrating Mesh and Meshfree Methods for Physics-Based Fracture and Debris Cloud Simulation