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dc.contributor.authorWimmer, Michaelen_US
dc.contributor.authorScheiblauer, Clausen_US
dc.contributor.editorMario Botsch and Baoquan Chen and Mark Pauly and Matthias Zwickeren_US
dc.date.accessioned2014-01-29T16:38:16Z
dc.date.available2014-01-29T16:38:16Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-32-0en_US
dc.identifier.issn1811-7813en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SPBG/SPBG06/129-136en_US
dc.description.abstractWe present an algorithm to display enormous unprocessed point clouds at interactive rates without requiring long postprocessing. The novelty here is that we do not make any assumptions about sampling density or availability of normal vectors for the points. This is very important because such information is available only after lengthy postprocessing of scanned datasets, whereas users want to interact with the dataset immediately. Instant Points is an out-of-core algorithm that makes use of nested octrees and an enhanced version of sequential point trees.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Display algorithms, Viewing algorithmsen_US
dc.titleInstant Points: Fast Rendering of Unprocessed Point Cloudsen_US
dc.description.seriesinformationSymposium on Point-Based Graphicsen_US


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