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dc.contributor.authorHuang, Yanen_US
dc.contributor.authorPeng, Jingliangen_US
dc.contributor.authorKuo, C.-C. Jayen_US
dc.contributor.authorGopi, M.en_US
dc.contributor.editorMario Botsch and Baoquan Chen and Mark Pauly and Matthias Zwickeren_US
dc.date.accessioned2014-01-29T16:38:14Z
dc.date.available2014-01-29T16:38:14Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-32-0en_US
dc.identifier.issn1811-7813en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SPBG/SPBG06/103-110en_US
dc.description.abstractWe propose a generic point cloud encoder that compresses geometry data including positions and normals of point samples corresponding to 3D objects with arbitrary topology. In this work, the coding process is led by an iterative octree cell subdivision of the object space. At each level of subdivision, positions of point samples are approximated by the geometry centers of all tree-front cells while normals are approximated by their statistical average within each of the tree-front cells. With this framework, we employ attribute-dependent encoding techniques to exploit different characteristics of various attributes. As a result, significant improvement in the rate-distortion (R-D) performance has been obtained with respect to the prior art. Furthermore, the proposed point cloud encoder can be potentially used for lossless geometry coding of 3D point clouds, given sufficient levels of octree expansion and normal space partitioning.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): E.4 [Coding and Information Theory]: Data Compaction and Compression;en_US
dc.titleOctree-Based Progressive Geometry Coding of Point Cloudsen_US
dc.description.seriesinformationSymposium on Point-Based Graphicsen_US


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