Show simple item record

dc.contributor.authorQu, Lijunen_US
dc.contributor.authorYuan, Xiaoruen_US
dc.contributor.authorNguyen, Minh X.en_US
dc.contributor.authorMeyer, Gary W.en_US
dc.contributor.authorChen, Baoquanen_US
dc.contributor.authorWindsheimer, Jered E.en_US
dc.contributor.editorMario Botsch and Baoquan Chen and Mark Pauly and Matthias Zwickeren_US
dc.date.accessioned2014-01-29T16:38:14Z
dc.date.available2014-01-29T16:38:14Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-32-0en_US
dc.identifier.issn1811-7813en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SPBG/SPBG06/095-102en_US
dc.description.abstractIn this paper, we present a textured point-based rendering scheme that takes into account the masking properties of the human visual system. In our system high quality textures are mapped to point-based models. Given one texture, an importance map is first computed using the visual masking tool included in the JPEG2000 standard. This importance map indicates the masking potential of the texture. During runtime, point-based models are simplified and rendered based on this computed importance. In our point simplification method, called Simplification by Random Numbers (SRN), each point in the model is pre-assigned a random value. During rendering, the preassigned value is compared with the preferred local point density (derived from importance) to determine whether this point will be rendered. Our method can achieve coherent simplification for point models.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generationen_US
dc.titlePerceptually Guided Rendering of Textured Point-based Modelsen_US
dc.description.seriesinformationSymposium on Point-Based Graphicsen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record