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dc.contributor.authorDyer, Ramsayen_US
dc.contributor.authorZhang, Haoen_US
dc.contributor.authorMoeller, Torstenen_US
dc.contributor.editorAlexander Belyaev and Michael Garlanden_US
dc.date.accessioned2014-01-29T09:43:16Z
dc.date.available2014-01-29T09:43:16Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-46-3en_US
dc.identifier.issn1727-8384en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SGP/SGP07/273-282en_US
dc.description.abstractWe present algorithms to produce Delaunay meshes from arbitrary triangle meshes by edge flipping and geometrypreserving refinement and prove their correctness. In particular we show that edge flipping serves to reduce mesh surface area, and that a poorly sampled input mesh may yield unflippable edges necessitating refinement to ensure a Delaunay mesh output. Multiresolution Delaunay meshes can be obtained via constrained mesh decimation. We further examine the usefulness of trading off the geometry-preserving feature of our algorithm with the ability to create fewer triangles. We demonstrate the performance of our algorithms through several experiments.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Curve, surface, solid and object representationsen_US
dc.titleDelaunay Mesh Constructionen_US
dc.description.seriesinformationGeometry Processingen_US


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