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dc.contributor.authorFunck, Wolfram vonen_US
dc.contributor.authorTheisel, Holgeren_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.contributor.editorAlexander Belyaev and Michael Garlanden_US
dc.date.accessioned2014-01-29T09:43:09Z
dc.date.available2014-01-29T09:43:09Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-46-3en_US
dc.identifier.issn1727-8384en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SGP/SGP07/099-108en_US
dc.description.abstractWe present an approach for elastic secondary deformations of shapes described as triangular meshes. The deformations are steered by the simulation of a low number of simple mass-spring sets. The result of this simulation is used to define time-dependent divergence-free vector fields whose numerical path line integration gives the new location of each vertex. This way the deformation is guaranteed to be volume-preserving and without self-intersections, giving plausible elastic deformations. Due to a GPU implementation, the deformation can be obtained in real-time for fairly complex shapes. The approach also avoids unwanted intersections in the case of collisions in the primary animation. We demonstrate its accuracy, stableness and usefulness for different kinds of primary animations/deformations.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modelingen_US
dc.titleElastic Secondary Deformations by Vector Field Integrationen_US
dc.description.seriesinformationGeometry Processingen_US


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