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dc.contributor.authorOhtake, Yutakaen_US
dc.contributor.authorBelyaev, Alexanderen_US
dc.contributor.authorAlexa, Marcen_US
dc.contributor.editorMathieu Desbrun and Helmut Pottmannen_US
dc.date.accessioned2014-01-29T09:31:10Z
dc.date.available2014-01-29T09:31:10Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-24-Xen_US
dc.identifier.issn1727-8384en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SGP/SGP05/149-158en_US
dc.description.abstractWe propose a new surface representation delivering an accurate approximation to a set of points scattered over a smooth surface by Sparse Low-degree IMplicits (SLIM). The SLIM surface representation consists of a sparse multi-scale set of nonconforming surface primitives which are blended along view rays during the rendering phase. This new representation leads to an interactive real-time visualization of large-size models and delivers a better rendering quality than standard splatting techniques based on linear primitives. Further, SLIM allows us to achieve a fast and accurate estimation of surface curvature and curvature derivatives and, therefore, is very suitable for many non-photorealistic rendering tasks. Applications to ray-tracing and surface smoothing are also considered.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSparse Low-degree Implicits with Applications to High Quality Rendering, Feature Extraction, and Smoothingen_US
dc.description.seriesinformationEurographics Symposium on Geometry Processing 2005en_US


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