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dc.contributor.authorGuan, Pengen_US
dc.contributor.authorSigal, Leoniden_US
dc.contributor.authorReznitskaya, Valeriaen_US
dc.contributor.authorHodgins, Jessica K.en_US
dc.contributor.editorJehee Lee and Paul Kryen_US
dc.date.accessioned2014-01-29T08:01:12Z
dc.date.available2014-01-29T08:01:12Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905674-37-8en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA/SCA12/295-304en_US
dc.description.abstractWe present a data-driven method for learning hair models that enables the creation and animation of many interactive virtual characters in real-time (for gaming, character pre-visualization and design). Our model has a number of properties that make it appealing for interactive applications: (i) it preserves the key dynamic properties of physical simulation at a fraction of the computational cost, (ii) it gives the user continuous interactive control over the hair styles (e.g., lengths) and dynamics (e.g., softness) without requiring re-styling or re-simulation, (iii) it deals with hair-body collisions explicitly using optimization in the low-dimensional reduced space, (iv) it allows modeling of external phenomena (e.g., wind). Our method builds on the recent success of reduced models for clothing and fluid simulation, but extends them in a number of significant ways. We model motion of hair in a conditional reduced sub-space, where the hair basis vectors, which encode dynamics, are linear functions of userspecified hair parameters. We formulate collision handling as an optimization in this reduced sub-space using fast iterative least squares. We demonstrate our method by building dynamic, user-controlled models of hair styles.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputer Graphics [I.3.7]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titleMulti-linear Data-Driven Dynamic Hair Model with Efficient Hair-Body Collision Handlingen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US


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