Eurographics/ ACM SIGGRAPH Symposium on Computer Animation 2012




Schumacher, Christian; Thomaszewski, Bernhard; Coros, Stelian; Martin, Sebastian; Sumner, Robert; Gross, Markus
Efficient Simulation of Example-Based Materials


Seiler, Martin; Spillmann, Jonas; Harders, Matthias
Enriching Coarse Interactive Elastic Objects with High-Resolution Data-Driven Deformations


Koyama, Yuki; Takayama, Kenshi; Umetani, Nobuyuki; Igarashi, Takeo
Real-Time Example-Based Elastic Deformation


Stomakhin, Alexey; Howes, Russell; Schroeder, Craig; Teran, Joseph M.
Energetically Consistent Invertible Elasticity


Zhao, Wenping; Chai, Jinxiang; Xu, Ying-Qing
Combining Marker-based Mocap and RGB-D Camera for Acquiring High-fidelity Hand Motion Data


Lockwood, Noah; Singh, Karan
Finger Walking: Motion Editing with Contact-Based Hand Performance


Vögele, Anna; Hermann, Max; Krüger, Björn; Klein, Reinhard
Interactive Steering of Mesh Animations


Christie, Marc; Normand, Jean-Marie; Olivier, Patrick
Occlusion-free Camera Control for Multiple Targets


Lino, Christophe; Christie, Marc
Efficient Composition for Virtual Camera Control


Kaji, Shizuo; Hirose, Sampei; Sakata, Shigehiro; Mizoguchi, Yoshihiro; Anjyo, Ken
Mathematical Analysis on Affine Maps for 2D Shape Interpolation


Barnat, Alfred; Pollard, Nancy S.
Smoke Sheets for Graph-Structured Vortex Filaments


Brochu, Tyson; Keeler, Todd; Bridson, Robert
Linear-Time Smoke Animation with Vortex Sheet Meshes


Misztal, Marek Krzysztof; Erleben, Kenny; Bargteil, Adam; Fursund, Jens; Christensen, Brian Bunch; Bærentzen, J. Andreas; Bridson, Robert
Multiphase Flow of Immiscible Fluids on Unstructured Moving Meshes


Lentine, Michael; Cong, Matthew; Patkar, Saket; Fedkiw, Ronald
Simulating Free Surface Flow with Very Large Time Steps


Kim, Manmyung; Hwang, Youngseok; Hyun, Kyunglyul; Lee, Jehee
Tiling Motion Patches


Mahmudi, Mentar; Kallmann, Marcelo
Precomputed Motion Maps for Unstructured Motion Capture


Mordatch, Igor; Popovic, Zoran; Todorov, Emanuel
Contact-Invariant Optimization for Hand Manipulation


Lo, Wan-Yen; Knaus, Claude; Zwicker, Matthias
Learning Motion Controllers with Adaptive Depth Perception


Liu, Mingxing; Micaelli, Alain; Evrard, Paul; Escande, Adrien
Task-driven Posture Optimization for Virtual Characters


Kim, Yejin; Neff, Michael
Component-based Locomotion Composition


Vicovaro, Michele; Hoyet, Ludovic; Burigana, Luigi; O'Sullivan, Carol
Evaluating the Plausibility of Edited Throwing Animations


Zhu, Mingyang; Sun, Huaijiang; Deng, Zhigang
Quaternion Space Sparse Decomposition for Motion Compression and Retrieval


Henry, Joseph; Shum, Hubert P. H.; Komura, Taku
Environment-aware Real-Time Crowd Control


Li, Yi; Christie, Marc; Siret, Orianne; Kulpa, Richard; Pettré, Julien
Cloning Crowd Motions


Geijtenbeek, T.; Pronost, Nicolas; Stappen, A. F. van der
Simple Data-Driven Control for Simulated Bipeds


Levine, Sergey; Popovic, Jovan
Physically Plausible Simulation for Character Animation


Allen, Brian F.; Faloutsos, Petros
Misconceptions of PD Control in Animation


Tournier, Maxime; Reveret, Lionel
Principal Geodesic Dynamics


Chentanez, Nuttapong; Müller, Matthias
Mass-Conserving Eulerian Liquid Simulation


Raveendran, Karthik; Thuerey, Nils; Wojtan, Chris; Turk, Greg
Controlling Liquids Using Meshes


Chadwick, Jeffrey N.; Zheng, Changxi; James, Doug L.
Faster Acceleration Noise for Multibody Animations using Precomputed Soundbanks


Taylor, Sarah L.; Mahler, Moshe; Theobald, Barry-John; Matthews, Iain
Dynamic Units of Visual Speech


Glondu, Loeiz; Schvartzman, Sara C.; Marchal, Maud; Dumont, Georges; Otaduy, Miguel A.
Efficient Collision Detection for Brittle Fracture


Guan, Peng; Sigal, Leonid; Reznitskaya, Valeria; Hodgins, Jessica K.
Multi-linear Data-Driven Dynamic Hair Model with Efficient Hair-Body Collision Handling


Kim, Tae-Yong; Chentanez, Nuttapong; Müller-Fischer, Matthias
Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games


Ye, Juntao; Zhao, Jing
The Intersection Contour Minimization Method for Untangling Oriented Deformable Surfaces