Eurographics/ ACM SIGGRAPH Symposium on Computer Animation 2012
Schumacher, Christian; Thomaszewski, Bernhard; Coros, Stelian; Martin, Sebastian; Sumner, Robert; Gross, Markus
Efficient Simulation of Example-Based Materials
Seiler, Martin; Spillmann, Jonas; Harders, Matthias
Enriching Coarse Interactive Elastic Objects with High-Resolution Data-Driven Deformations
Koyama, Yuki; Takayama, Kenshi; Umetani, Nobuyuki; Igarashi, Takeo
Real-Time Example-Based Elastic Deformation
Stomakhin, Alexey; Howes, Russell; Schroeder, Craig; Teran, Joseph M.
Energetically Consistent Invertible Elasticity
Zhao, Wenping; Chai, Jinxiang; Xu, Ying-Qing
Combining Marker-based Mocap and RGB-D Camera for Acquiring High-fidelity Hand Motion Data
Lockwood, Noah; Singh, Karan
Finger Walking: Motion Editing with Contact-Based Hand Performance
Vögele, Anna; Hermann, Max; Krüger, Björn; Klein, Reinhard
Interactive Steering of Mesh Animations
Christie, Marc; Normand, Jean-Marie; Olivier, Patrick
Occlusion-free Camera Control for Multiple Targets
Lino, Christophe; Christie, Marc
Efficient Composition for Virtual Camera Control
Kaji, Shizuo; Hirose, Sampei; Sakata, Shigehiro; Mizoguchi, Yoshihiro; Anjyo, Ken
Mathematical Analysis on Affine Maps for 2D Shape Interpolation
Barnat, Alfred; Pollard, Nancy S.
Smoke Sheets for Graph-Structured Vortex Filaments
Brochu, Tyson; Keeler, Todd; Bridson, Robert
Linear-Time Smoke Animation with Vortex Sheet Meshes
Misztal, Marek Krzysztof; Erleben, Kenny; Bargteil, Adam; Fursund, Jens; Christensen, Brian Bunch; Bærentzen, J. Andreas; Bridson, Robert
Multiphase Flow of Immiscible Fluids on Unstructured Moving Meshes
Lentine, Michael; Cong, Matthew; Patkar, Saket; Fedkiw, Ronald
Simulating Free Surface Flow with Very Large Time Steps
Kim, Manmyung; Hwang, Youngseok; Hyun, Kyunglyul; Lee, Jehee
Tiling Motion Patches
Mahmudi, Mentar; Kallmann, Marcelo
Precomputed Motion Maps for Unstructured Motion Capture
Mordatch, Igor; Popovic, Zoran; Todorov, Emanuel
Contact-Invariant Optimization for Hand Manipulation
Lo, Wan-Yen; Knaus, Claude; Zwicker, Matthias
Learning Motion Controllers with Adaptive Depth Perception
Liu, Mingxing; Micaelli, Alain; Evrard, Paul; Escande, Adrien
Task-driven Posture Optimization for Virtual Characters
Kim, Yejin; Neff, Michael
Component-based Locomotion Composition
Vicovaro, Michele; Hoyet, Ludovic; Burigana, Luigi; O'Sullivan, Carol
Evaluating the Plausibility of Edited Throwing Animations
Zhu, Mingyang; Sun, Huaijiang; Deng, Zhigang
Quaternion Space Sparse Decomposition for Motion Compression and Retrieval
Henry, Joseph; Shum, Hubert P. H.; Komura, Taku
Environment-aware Real-Time Crowd Control
Li, Yi; Christie, Marc; Siret, Orianne; Kulpa, Richard; Pettré, Julien
Cloning Crowd Motions
Geijtenbeek, T.; Pronost, Nicolas; Stappen, A. F. van der
Simple Data-Driven Control for Simulated Bipeds
Levine, Sergey; Popovic, Jovan
Physically Plausible Simulation for Character Animation
Allen, Brian F.; Faloutsos, Petros
Misconceptions of PD Control in Animation
Tournier, Maxime; Reveret, Lionel
Principal Geodesic Dynamics
Chentanez, Nuttapong; Müller, Matthias
Mass-Conserving Eulerian Liquid Simulation
Raveendran, Karthik; Thuerey, Nils; Wojtan, Chris; Turk, Greg
Controlling Liquids Using Meshes
Chadwick, Jeffrey N.; Zheng, Changxi; James, Doug L.
Faster Acceleration Noise for Multibody Animations using Precomputed Soundbanks
Taylor, Sarah L.; Mahler, Moshe; Theobald, Barry-John; Matthews, Iain
Dynamic Units of Visual Speech
Glondu, Loeiz; Schvartzman, Sara C.; Marchal, Maud; Dumont, Georges; Otaduy, Miguel A.
Efficient Collision Detection for Brittle Fracture
Guan, Peng; Sigal, Leonid; Reznitskaya, Valeria; Hodgins, Jessica K.
Multi-linear Data-Driven Dynamic Hair Model with Efficient Hair-Body Collision Handling
Kim, Tae-Yong; Chentanez, Nuttapong; Müller-Fischer, Matthias
Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games
Ye, Juntao; Zhao, Jing
The Intersection Contour Minimization Method for Untangling Oriented Deformable Surfaces