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dc.contributor.authorKim, Yejinen_US
dc.contributor.authorNeff, Michaelen_US
dc.contributor.editorJehee Lee and Paul Kryen_US
dc.date.accessioned2014-01-29T08:00:48Z
dc.date.available2014-01-29T08:00:48Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905674-37-8en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA/SCA12/165-173en_US
dc.description.abstractWhen generating locomotion, it is particularly challenging to adjust the motion's style. This paper introduces a component-based system for human locomotion composition that drives off a set of example locomotion clips. The distinctive style of each example is analyzed in the form of sub-motion components decomposed from separate body parts via independent component analysis (ICA). During the synthesis process, we use these components as combinatorial ingredients to generate new locomotion sequences that are stylistically different from the example set. Our system is designed for novice users who do not have much knowledge of important locomotion properties, such as the correlations throughout the body. Thus, the proposed system analyzes the examples in a unsupervised manner and synthesizes an output locomotion from a small number of control parameters. Our experimental results show that the system can generate physically plausible locomotion in a desired style at interactive speed.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titleComponent-based Locomotion Compositionen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US


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