Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion-Captured Animation
Abstract
We present a novel technique for editing motion captured animation. Our iterative solver produces physicallyplausible adaptated animations that satisfy alterations in foot and hand contact placement with the animated character's surroundings. The technique uses a system of particles to represent the poses and mass distribution of the character at sampled frames of the animation. Constraints between the vertices within each frame enforce theskeletal structure, including joint limits. Novel constraints extending over vertices in several frames enforce the aggregate dynamics of the character, as well as features such as joint acceleration smoothness. We demonstrate adaptation of several animations to altered foot and hand placement.
BibTeX
@inproceedings {10.2312:SCA:SCA11:277-286,
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation},
editor = {A. Bargteil and M. van de Panne},
title = {{Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion-Captured Animation}},
author = {O'Brien, C. and Dingliana, J. and Collins, S.},
year = {2011},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {978-1-4503-0923-3},
DOI = {10.2312/SCA/SCA11/277-286}
}
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation},
editor = {A. Bargteil and M. van de Panne},
title = {{Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion-Captured Animation}},
author = {O'Brien, C. and Dingliana, J. and Collins, S.},
year = {2011},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {978-1-4503-0923-3},
DOI = {10.2312/SCA/SCA11/277-286}
}