Eurographics/ ACM SIGGRAPH Symposium on Computer Animation 2011
Ando, Ryoichi; Tsuruno, Reiji
A Particle-based Method for Preserving Fluid Sheets
Bhatacharya, Haimasree; Gao, Yue; Bargteil, Adam
A Level-set Method for Skinning Animated Particle Data
Alduán, Iván; Otaduy, Miguel A.
SPH Granular Flow with Friction and Cohesion
Raveendrany, Karthik; Wojtanz, Chris; Turk, Greg
Hybrid Smoothed Particle Hydrodynamics
Guy, Stephen J.; Kim, Sujeong; Lin, Ming C.; Manocha, Dinesh
Simulating Heterogeneous Crowd BehaviorsUsing Personality Trait Theory
Kapadia, Mubbasir; Wang, Matt; Singh, Shawn; Reinman, Glenn; Faloutsos, Petros
Scenario Space:Characterizing Coverage, Quality, and Failure of SteeringAlgorithms
Kimy, Theodore; James, Doug L.
Physics-based Character Skinningusing Multi-Domain Subspace Deformations
Huang, Haoda; Zhao, Ling; Yin, KangKang; Qi, Yue; Yu, Yizhou; Tong, Xin
Controllable Hand Deformation from Sparse Examples with Rich Details
Chentanez, Nuttapong; Müller, Matthias
A Multigrid Fluid Pressure SolverHandling Separating Solid Boundary Conditions
Lentine, Michael; Aanjaneya, Mridul; Fedkiw, Ronald
Mass and Momentum Conservation for Fluid Simulation
Erleben, Kenny; Misztal, Marek Krzysztof; Bæren, J. Andreas
Mathematical Foundation of the Optimization-based Fluid Animation Method
Batty, Christopher; Houston, Ben
A Simple Finite Volume Method for Adaptive Viscous Liquids
Jr., Joseph T. Kider; Pollock, Kaitlin; Safonova, Alla
A Data-driven Appearance Model for Human Fatigue
Ha, Sehoon; Bai, Yunfei; Liu, C. Karen
Human Motion Reconstruction from Force Sensors
Wang, Robert; Paris, Sylvain; Popovi, Jovan
Practical Color-Based Motion Capture
Raptis, Michalis; Kirovski, Darko; Hoppe, Hugues
Real-Time Classification of Dance Gesturesfrom Skeleton Animation
Numaguchi, Naoki; Nakazawa, Atsushi; Shiratori, Takaaki; Hodgins, Jessica K.
A Puppet Interface for Retrieval of Motion Capture Data
Kawada, Genichi; Kanai, Takashi
Procedural Fluid Modeling of Explosion PhenomenaBased on Physical Properties
Huangy, Ruoguan; Melekz, Zeki; Keyser, John
Preview-based Sampling for Controlling Gaseous Simulations
Zhang, Yubo; Correa, Carlos D.; Ma, Kwan-Liu
Graph-based Fire Synthesis
Kholgade, Natasha; Matthews, Iain; Sheikh, Yaser
Content Retargeting Using Parameter-Parallel Facial Layers
Wilson, Cyrus A.; Alexander, Oleg; Tunwattanapong, Borom; Ghosh, Pieter PeersAbhijeet; Busch, Jay; Hartholt, Arno; Debevec, Paul
Facial Cartography: Interactive Scan Correspondence
Rhee, Taehyun; Hwang, Youngkyoo; Kim, James Dokyoon; Kim, Changyeong
Real-time Facial Animation from Live Video Tracking
Twigg, Christopher D.; Kacic-Alesic, Zoran
Optimization for Sag-Free Simulations
Diziol, R.; Bender, J.; Bayer, D.
Robust Real-Time Deformation of Incompressible Surface Meshes
Harmony, David; Zhou, Qingnan; Zorin, Denis
Asynchronous Integration with Phantom Meshes
Fierz, B.; Spillmann, J.; Harders, M.
Element-Wise Mixed Implicit-Explicit Integration for Stable Dynamic Simulation of Deformable Objects
Lockwood, Noah; Singh, Karan
Biomechanically-Inspired Motion Path Editing
O'Brien, C.; Dingliana, J.; Collins, S.
Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion-Captured Animation
Pra ák, Martin; Hoyet, Ludovic; O'Sullivan, Carol
Perceptual evaluation of footskate cleanup