dc.contributor.author | Kawada, Genichi | en_US |
dc.contributor.author | Kanai, Takashi | en_US |
dc.contributor.editor | A. Bargteil and M. van de Panne | en_US |
dc.date.accessioned | 2013-10-31T10:28:51Z | |
dc.date.available | 2013-10-31T10:28:51Z | |
dc.date.issued | 2011 | en_US |
dc.identifier.isbn | 978-1-4503-0923-3 | en_US |
dc.identifier.issn | 1727-5288 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/SCA/SCA11/167-176 | en_US |
dc.description.abstract | We propose a method to procedurally model the fluid flows of explosion phenomena by taking physical properties into account. Explosion flows are always quite difficult to control, because they easily disturb each other and change rapidly. With this method, the target flows are described by control paths, and the propagation flows are controlled by following these paths. We consider the physical properties, which are the propagations of thepressure generated by the ignition, the detonation state caused by the pressure and the fuel combustions. Velocity, density, temperature and pressure fields are generated procedurally, and the fluid flows are computed from these four fields based on grid-based fluid simulations. Using this method, we can achieve a fluid motion that closelyresembles one generated solely through simulation. This method realizes the modeling of flows controlled frame by frame and follows the flow's physical properties. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-DimensionalGraphics and Realism-Animation; I.6.8 [Simulation and Modeling]: Types of Simulation-Animation | en_US |
dc.title | Procedural Fluid Modeling of Explosion PhenomenaBased on Physical Properties | en_US |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on Computer Animation | en_US |