dc.contributor.author | Majkowska, Anna | en_US |
dc.contributor.author | Zordan, Victor B. | en_US |
dc.contributor.author | Faloutsos, Petros | en_US |
dc.contributor.editor | Marie-Paule Cani and James O'Brien | en_US |
dc.date.accessioned | 2014-01-29T07:25:15Z | |
dc.date.available | 2014-01-29T07:25:15Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.isbn | 3-905673-34-7 | en_US |
dc.identifier.issn | 1727-5288 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/SCA/SCA06/309-316 | en_US |
dc.description.abstract | We propose a solution to a new problem in animation research: how to use human motion capture data to create character motion with detailed hand gesticulation without the need for the simultaneous capture of hands and the full-body. Occlusion and a difference in scale make it difficult to capture both the detail of the hand movement and unrestricted full-body motion at the same time. With our method, the two can be captured separately and spliced together seamlessly with little or no user input required. The algorithm relies on a novel distance metric derived from research on gestures and uses a two-pass dynamic time warping algorithm to find correspondence between the hand and full-body motions. In addition, we provide a method for supplying user input, useful to animators who want more control over the integrated animation. We show the power of our technique with a variety of common and highly specialized gesticulation examples. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computing Methodologies]: Computer GraphicsThree-Dimensional Graphics and Realism: Animation | en_US |
dc.title | Automatic Splicing for Hand and Body Animations | en_US |
dc.description.seriesinformation | ACM SIGGRAPH / Eurographics Symposium on Computer Animation | en_US |