Show simple item record

dc.contributor.authorShin, Hyun Joonen_US
dc.contributor.authorOh, Hyun Seoken_US
dc.contributor.editorMarie-Paule Cani and James O'Brienen_US
dc.date.accessioned2014-01-29T07:25:14Z
dc.date.available2014-01-29T07:25:14Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-34-7en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA/SCA06/291-298en_US
dc.description.abstractThis paper proposes a methodology that allows users to control character s motion interactively but continuously. Inspired by the work of Gleicher et al. [GSKJ03], we propose a semi-automatic method to build fat graphs where a node corresponds to a pose and its incoming and outgoing edges represent the motion segments starting from and ending at similar poses. A group of edges is built into a fat edge that parameterizes similar motion segments into a blendable form. Employing the existing motion transition and blending methods, our run-time system allows users to control a character interactively in continuous parameter spaces with conventional input devices such as joysticks and the mice. The capability of the proposed methodology is demonstrated through several applications. Although our method has some limitations on motion repertories and qualities, it can be adapted to a number of real-world applications including video games and virtual reality applications.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realismen_US
dc.titleFat Graphs: Constructing an Interactive Character with Continuous Controlsen_US
dc.description.seriesinformationACM SIGGRAPH / Eurographics Symposium on Computer Animationen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record